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demo.cpp

#include "demo.hpp"
#include "specs.hpp"
#include "macs.hpp"
#include "jwindow.hpp"
#include "game.hpp"
#include "jmalloc.hpp"
#include "dprint.hpp"
#include "dev.hpp"
#include "jrand.hpp"
#include "lisp.hpp"
#include "clisp.hpp"
#include "netface.hpp"


demo_manager demo_man;
extern window_manager *eh;
int last_demo_mx,last_demo_my,last_demo_mbut;
extern base_memory_struct *base;   // points to shm_addr
extern int idle_ticks;

extern void net_receive();
extern void net_send(int force);
extern void fade_in(image *im, int steps);
extern void fade_out(int steps);

void get_event(event &ev, window_manager *wm)
{ wm->get_event(ev); 
  switch (ev.type)
  {
    case EV_KEY :
    {
      if (demo_man.state==demo_manager::PLAYING)
        demo_man.set_state(demo_manager::NORMAL);    
      else if (ev.key==JK_ENTER && demo_man.state==demo_manager::RECORDING)
      {
        demo_man.set_state(demo_manager::NORMAL);
      the_game->show_help("Finished recording");
      }
    } break;
  }

  last_demo_mx=ev.mouse_move.x;
  last_demo_my=ev.mouse_move.y;
  last_demo_mbut=ev.mouse_button;
  idle_ticks=0;
}

int event_waiting(window_manager *wm)
{ return wm->event_waiting(); }


int demo_manager::start_recording(char *filename)
{
  if (!current_level) return 0;

  record_file=open_file(filename,"wb");
  if (record_file->open_failure()) { delete record_file; return 0; }

  char name[100];
  strcpy(name,current_level->name());

  the_game->load_level(name);
  record_file->write((void *)"DEMO,VERSION:2",14);
  record_file->write_byte(strlen(name)+1);
  record_file->write(name,strlen(name)+1);
  
  
  if (DEFINEDP(symbol_value(l_difficulty)))
  {
    if (symbol_value(l_difficulty)==l_easy) record_file->write_byte(0);
    else if (symbol_value(l_difficulty)==l_medium) record_file->write_byte(1);
    else if (symbol_value(l_difficulty)==l_hard) record_file->write_byte(2);
    else record_file->write_byte(3);
  } else record_file->write_byte(3);
  

  state=RECORDING;

  reset_game();

  return 1;
}

void demo_manager::do_inputs()
{
  switch (state)
  {
    case RECORDING :
    {
      base->packet.packet_reset();       // reset input buffer
      view *p=player_list;               // get current inputs
      for (;p;p=p->next)
        if (p->local_player())
          p->get_input();

      base->packet.write_byte(SCMD_SYNC);
      base->packet.write_short(make_sync());
      demo_man.save_packet(base->packet.packet_data(),base->packet.packet_size());
      process_packet_commands(base->packet.packet_data(),base->packet.packet_size());

    } break;
    case PLAYING :
    {
      uchar buf[1500];
      int size;
      if (get_packet(buf,size))              // get starting inputs
      {
        process_packet_commands(buf,size);      
      long mx,my;
      the_game->game_to_mouse(player_list->pointer_x,player_list->pointer_y,player_list,mx,my);
      eh->set_mouse_position(small_render ? mx*2 : mx, small_render ? my*2 : my);
      }
      else
      {
      set_state(NORMAL);
      return ;
      }
    } break;
  }
}

void demo_manager::reset_game()
{
  if (dev&EDIT_MODE) toggle_edit_mode();
  the_game->set_state(RUN_STATE);
  rand_on=0;

  view *v=player_list;
  for (;v;v=v->next) { if (v->focus) v->reset_player(); }

  last_demo_mx=last_demo_my=last_demo_mbut=0;
  current_level->set_tick_counter(0);

}

int demo_manager::start_playing(char *filename)
{
  uchar sig[15];
  record_file=open_file(filename,"rb");
  if (record_file->open_failure()) { delete record_file; return 0; }  
  char name[100],nsize,diff;
  if (record_file->read(sig,14)!=14        ||
      memcmp(sig,"DEMO,VERSION:2",14)!=0   ||
      record_file->read(&nsize,1)!=1       ||
      record_file->read(name,nsize)!=nsize ||
      record_file->read(&diff,1)!=1)
  { delete record_file; return 0; }

  char tname[100],*c;
  strcpy(tname,name);
  c=tname;
  while (*c) { if (*c=='\\') *c='/'; c++; }

  bFILE *probe=open_file(tname,"rb");   // see if the level still exsist?
  if (probe->open_failure()) { delete record_file; delete probe; return 0; }
  delete probe;
 
  the_game->load_level(tname);
  initial_difficulty=l_difficulty;

  switch (diff)
  {
    case 0 : 
    { set_symbol_value(l_difficulty,l_easy); } break;
    case 1 : 
    { set_symbol_value(l_difficulty,l_medium); } break;
    case 2 : 
    { set_symbol_value(l_difficulty,l_hard); } break;
    case 3 : 
    { set_symbol_value(l_difficulty,l_extreme); } break;
  }

  state=PLAYING;
  reset_game();



  return 1;
}

int demo_manager::set_state(demo_state new_state, char *filename)
{
  if (new_state==state) return 1;

  switch (state)
  {
    case RECORDING : 
    { delete record_file; } break;
    case PLAYING :
    {
/*
      fade_in(cash.img(cash.reg("art/help.spe","sell6",SPEC_IMAGE,1)),8);
      milli_wait(2000);
      fade_out(8);
*/
      delete record_file;
      l_difficulty=initial_difficulty;
      the_game->set_state(MENU_STATE);
      eh->push_event(new event(ID_NULL,NULL));

      view *v=player_list;
      for (;v;v=v->next)  // reset all the players
      { if (v->focus) { v->reset_player(); v->focus->set_aistate(0); } }      
      delete current_level;
      current_level=NULL;
      the_game->reset_keymap();
      base->input_state=INPUT_PROCESSING;


    } break;
  }

  switch (new_state)
  {
    case RECORDING :
    { return start_recording(filename); } break;
    case PLAYING :
    { return start_playing(filename); } break;
    case NORMAL :
    { state=NORMAL; } break;
  }
  
  return 1;
}

int demo_manager::save_packet(void *packet, int packet_size)   // returns non 0 if actually saved
{
  if (state==RECORDING)
  {
    ushort ps=lstl(packet_size);
    if (record_file->write(&ps,2)!=2 ||
      record_file->write(packet,packet_size)!=packet_size)
    {
      set_state(NORMAL);
      return 0;
    }
    return 1;
  } else return 0;
}

int demo_manager::get_packet(void *packet, int &packet_size)   // returns non 0 if actually loaded
{
  if (state==PLAYING)
  {
    ushort ps;
    if (record_file->read(&ps,2)!=2)
    {
      set_state(NORMAL);
      return 0;
    }
    ps=lstl(ps);

    if (record_file->read(packet,ps)!=ps)
    {
      set_state(NORMAL);
      return 0;
    }

    packet_size=ps;
    return 1;
  }
  return 0;
}


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